Sunday, 30 March 2014
Movement Sketches
I sketched up some character movement development cycles:
Gallop
Slow walk
Ball Spin
Wheel hop
Fast walk
Nose hop
I even animated some to get a better understanding
Tuesday, 25 March 2014
Animating
A very basic walk/run cycle sketch, to help visualise how I should key frame it
After many attempts and a few random glitches, I finally have a run cycle for when the vacuum really needs to haul ass. I'm not sure why it recorded with a brown colour, but that's a glitch I can deal with.
Characters
I introduced some new characters for my model to interact with in the animation, I was originally going to have multiple coloured ones but I have decided to make them uniform to make my model have an 'odd one out' aspect.

Here are the elitist vacuums, they will be performing synchronised dancing, with the green model trying to join in but failing.
Sunday, 16 March 2014
Rigged
After a lot of complication I have finally managed to get the rig working efficiently, using the skin weight tool to bind it together smoothly. I still need to make a few adjustments and add some controllers for better key-framing, but I am happy with how it has turned out so far.
Saturday, 15 March 2014
Texturing and finalising model
After hours of experimenting with mental ray and following tutorials, I have finally found a metal/chrome effect that I think is effective.
I've decided to texture the vacuum cleaner as Kirby from the Brave Little Toaster for vintage accuracy and nostalgic purposes.
I'm very happy with how the model looks at the moment, now I need to actually rig it.
Wednesday, 12 March 2014
Test Rigging
Following an exercise in class let us build our own pair of rigged legs to experiment with.
Sunday, 9 March 2014
Monday, 3 March 2014
Sketch
Next I sketched how my vacuum cleaner should look like in maya, and to use it as a guide when modeling it.
Vacuum cleaners
For this project we need to select a normal household object. I have chosen to model an old vintage vacuum cleaner because they have an interesting design and have a lot of possibilities for animation.
Subscribe to:
Posts (Atom)













