In this project my aim was to create a model of a vacuum cleaner and bring it to life through animation. By doing this, I have developed and improved my skills of using Maya effectively.
I intended to give the animation have a silly story, because putting hours of work into creating and animating a vacuum cleaner is already ridiculous, so I decided to exaggerate it.
Making vacuum cleaners dance is also the best way to meet the requirements of movement, velocity, gravity, interaction, emotion, and props.
To improve it, I would edit the animations slightly to include slower aspects (Wobble while doing the nosestand before falling over, etc.) because it feels like some scenes are cut half a second early. I would also change the text to be more subtle, because it distracts the viewer from the animation.
Computer Animation 1 222 330
Thursday, 10 April 2014
Wednesday, 9 April 2014
Sunday, 30 March 2014
Movement Sketches
I sketched up some character movement development cycles:
Gallop
Slow walk
Ball Spin
Wheel hop
Fast walk
Nose hop
I even animated some to get a better understanding
Tuesday, 25 March 2014
Animating
A very basic walk/run cycle sketch, to help visualise how I should key frame it
After many attempts and a few random glitches, I finally have a run cycle for when the vacuum really needs to haul ass. I'm not sure why it recorded with a brown colour, but that's a glitch I can deal with.
Characters
I introduced some new characters for my model to interact with in the animation, I was originally going to have multiple coloured ones but I have decided to make them uniform to make my model have an 'odd one out' aspect.

Here are the elitist vacuums, they will be performing synchronised dancing, with the green model trying to join in but failing.
Sunday, 16 March 2014
Rigged
After a lot of complication I have finally managed to get the rig working efficiently, using the skin weight tool to bind it together smoothly. I still need to make a few adjustments and add some controllers for better key-framing, but I am happy with how it has turned out so far.
Subscribe to:
Posts (Atom)








